Summary of call
A. Unit 1
In this unit, we talk
only about call, the definition, history, and scope. As we have known that Call
is the acronym for computer-assisted language learning. It seems to be the most
widely accepted generic term. In this foundation call will be used in a broad
sense to any endeavor involving the computer in some significant way in
language teaching and learning.
Call began in the
1960s with mainframe-based drill and practice materials, especially those based
on the university of illinois’ plato system. In the late 1980s and early 90s,
the apple macintosh replaced the apple ii in many educational settings in the
us and became an immediate favorite among teacher-developers because of the
support of hypercard, a powerful but easy-to-use authoriting. During this
period the use of the computer as a tool increased, especially as teachers
developed innovative techniques for using email and word processor become
integrated into writing classes. Call is integrated into language learning
activities both in and out of the class. In 2009, i published a four-volume
edited set, computer assisted language learning : critical concepts in
linguistics (routledge), an anthology of 74 key articles covering the whole
field of call.
The scopes of call
are :
·
as researches : into second language acquisition, human-computer interaction,
what works for call
·
as consumers of call software for class use or building web activities into
course work
·
as director, helping student find and use supplementary call material or
web resources.
·
as manager of computer-mediated communication among learners in and out of
class
·
as software or web developes either “from scratch” or adding new materials to
existing templates
·
as coaches, to help student develop software, websites, and general computer
literacy
·
as call experts for your program helping other teacher and administrator with
call implementation.
·
as call professionals, consulting on external project, doing software review
for journals, making conference presentations, writing papers, interpreting and
applying call research, providing input to the field at
large.
Three phases of call
are:
·
behavioristic call
The first phase of
call based on the then-dominant behaviorist theories of learning. Programs of
this phase entailed repetitive language drill and can be referred to as
“drill and practice.”
·
communicative call
The second phase of
call based on the communicative approach to teaching which become prominent in
the 1970s and 80s. Proponents of this approach felt that drill and practice
programs of the previous decade did not allow enough authentic communication to
be much value.
·
integrated call
Integrated approaches
to call are based on two important technological developments of the last
decade-multimedia computer and the internet.
B. Unit 2
In unit 2, we talk
about courseware evaluation, development, and implementation. The term
courseware,which refers to software that is used to support formal language
learning.in practice,courseware has been used to refer to everything from
complete software packages that can be used without a teacher to software that
is just a part of a language learning course,sometimes a minor or optional
supplementary part.
The three of modules,
they are :
·
development module
Courseware development
refers to the process of going from the idea of creating a piece of tutorial
software through the final product. It should be informed by general principles
of instructional design
·
evaluation module
Evaluation involves
three kinds of considerations. A crucial aspect is to understand what
courseware does first before attempting to judge it.
·
implementation module
·
implementation considerations are relevant during the evaluation process, but
they become crucial when deciding how best to use software that is available.
C. Unit 3
In unit 3, we talk
about computer mediated communication. Cmc ( computer mediated communication )
computers are a means through which teachers communicate with learners,
learners communicate with one another and learners may even communicate with
native speakers. That communication takes place through variations in the
following elements : timing (synchronous or asynchronous), number and
patterning of participant ( one to one, one to many, or many to many), and
medium *text, voice, or video).
Text-based cmc
due to both the history of technology development and the ease of text use,
most cmc has been done using the medium of text. We will look at the text uses
both for their own value and as a vehicle for introducing concepts relevant to
audio and video-based cmc. There are two kinds of text, they are :
-
asynchronous text. The first use of cmc in language teaching almost certainly
came through email exchanges from teachers to students within classes. Email is
an example of asynchronous communication, in that the interaction is not in
real time. With email teachers can receive homework from students and give
responses to it. Students can communicate with another to practice using the
language. There are a number of sites that provide services for linking up such
as interpals (www.interpals.net) and a popular one for esl
learners is dave’s esl cafe (www.eslcafe.com/students).
Students can log into existing discussion lists specially for teachers.
-
synchronous text. With synchronous text, or chat, the messages are exchange in
text form, ut in real time. Some of the early research on cmc was built around
a type of chat program, interchange. Chat rooms are easily found on the web
through portals like yahoo, chat rooms for english language learners available
at sites such as dave’s esl cafe and englishbaby (www.englishbaby.com).
Audio / video cmc
asynchronous audio. Like text, audio or video interaction can be either
asynchronous or synchronous. One example of asynchronous voice interaction
would be the voicemail services, using this the setudents with voice-enabled
computers can leave messages for one another. An excellent free resource for
doing such recordings is audicity (http://audicity.sourceforge.net/)
for both pcs and macs.
asynchronous video. This area has not been as well-developed, due partly
to the bandwidth requirements for using video. While there are many sites for
sharing video (most notably www.youtube.com).
D. Unit 4
in unit 4, we talk about call on the web in more depth, the web is also where
you find the most common tool applications for call, in particular the browsers
and online video players that give access to a seemingly endless collection of
both dedicated and authentic english language material. The web has featured in
many of the call articles and conference presentations since the mid 1990s.
Disadvantages of the
web.
There are some
disadvantages of the web, they are :
·
text-based material on the web is sometimes not as easy to read as material in
paper format because of font color and background choices.
·
sound and video sometimes take a noticeable time to transfer, even on fast
connections. Newer forms of streaming have improved this drammatically, but the
web is still not as responsive as a cd-rom, dvd or the hard drive on a tivo or
other digital video.
·
sound and video are typically compressed to spend up transfer : depending on
the degree of compression and other factors they can be of noticeably lower
quality than the original. This can affect their suitability for supporting
language learning. Also some of the free material on sites like www.youtube.com
were of poor audio or video quality even in their original state (for example,
if taken with a mobile phone).
Down servers or
broken links may lead to frustation.
Advantages of the
web.
There are many good
reasons for using the web for language learning activities, they are :
·
there is anytime, anywhere access ( for some people at least)
·
there are enormous amounts of free material
·
material can be found that is current
·
language reference and other learning support materials can be found
·
student and teacher publication opportunities exist
·
a cultural window is opened through the authentic material readily available
·
meaning technologies, such as transcripts, dictionaries, and tranlators, exist
to aid comprehension of material
·
increasing amounts of audio and video allow building of comprehension skills
beyond reading
·
previous disk-based activities (like tutorial exercises) and internet-based
activities (like email) can often be handled through the web
The key to using the
web is to be prepared. Know what the objective of your lesson is and try to
make sure students are trained in what they need to know to accomplish that
objective. Try to build some flexibility into the assignment or activity so
that if something isn’t working as expected it can still go on.
Here are few tasks to
help you connect the material here to your language teaching :
·
the web can be resource for both classroom and online lessons: take a look at
two or three of the lesson plans on the web (use google (www.google.com)
to find “esl lesson plans” if none of of the sites above has what’re you
looking for.
·
meaning technologies like babylon (www.babylon.com) and online
scripts for audio and video can hinder as well as help, since they can
interfere with normal language processing. What are some ways to use them
positively and to train learners in their use?
·
try three or four of the sites listed above that you haven’t visited before.
Note ways you might use them in current or future classes.
·
increasingly, the term “web 2.0” is appearing on the web and elsewhere. What is
web 2.0? There are examples of it here, such as www.youtube.com
if you don’t know what is is, go to a manifestation of it at www.wikipedia.org
and look up the term. How do you think web 2.0 is changing language teaching.
E. Unit 5
In unit 5, we talk
about call and language skills. Skills-oriented language teaching remains a
common approach for classes as well as for self-learning, and computer-assisted
language learning is not exception. In this unit, we look at how both tool and
tutor software can be used to support specific skills. In particular, we will
look at some websites that focus on these skill areas.
There are some skill
areas for call, they are :
1.
Listening
Listening is
potentially one of the most promising areas for call development. This is
because multimedia computing has everything standard audio and video have with
the addition of variety of meaning technologies such as text support,
hyperlinked glossaries, and even translation. One type of presentation specific
to call is the punctuated presentation, in which the flow is interrupted
at intervals to ask question along the way. Examples of course website for two
of my recent listening classes are at www.standford.edu/`efs/693a and www.standford.edu/`efs/efs693b/. And useful
dedicated esl listening sites : they are www.esl-lab.com, www.ello.org,
and www.lingual.net.
2.
Speaking
In terms of direct
practice of speaking, recent developments on the web have allowed for voice
chat sites which make it possible for learners and teachers to interact through
the internet in distance education courses. Asynchronous speaking practice is
possible through www.wimba.com, using internet voice mail, or simply attaching
sound files to email.
3.
Reading
In the early days of
call, reading software was designed to improve skills in order to transfer them
to paper materials. Here some other ways call can be used to support reading :
just using the web, educational sites with esl or adult literacy support, text
reconstruction activities, such as storyboard, cloze exercises and jigsaw
readings, timed or paced readings to develop speed, for example, www.readingsoft.com/. Online graded readers such as those at www.eslreading.org/.
4.
Writing
Writing was
revolutionized for everyone with word processing, and the addition of spell
checkers has been quite helpful. Grammar and style checkers are much less
useful to date. Writing has also been a common skill taught as a course through
distance education using in the internet. Writing publication opportunities are
ready available through wikis and blogs.
5.
Grammar
Grammar practice was
perhaps the earliest use of call. Today grammar work is largely focused on the
following : workbook-style exercises at www.grammar-quizzes.com/, grammar test prep materials
especially toefl at www.toefl.com, online courses and references
at http://www.edunet.com/english/grammar/index.cfm,
and grammar portals such as www.esltower.com/.
6.
Pronounciation
Pronounciation work is generally of three types :
·
listen, repeat/record, and compare.
·
visualization ; wave form, pitch contour, spectogram.
·
asr (automatic speech recognition) scoring.
7.
Vocabulary
Other common call
implementations for vocabulary include the following.
·
hypertext dictionaries/glossaries. Babylon (www.babylon.com) is a
commercial memory-resident dictionary system that runs in the background on
your computer.
·
talking dictionaries : longman, oxford, and newbury house have learner’s
dictionaries.
·
concordance programs.
·
picture dictionaries : http://www.pdictionary.com/
has a picture dictionary for english, spanish, french, german, and italian.
·
word lists and vocabulary tests for english.
An outstanding site
for vocabulary teaching and research tools is tom cobb’s compleat lexical tutor
: http://www.lextutor.ca/.
8.
Culture
Obviously, this is a
huge area for foreign language teaching, where authentic cultural material is
readily accessible through the web. There are many ways to use the authentic
material found on websites to support cultural learning. At you tube, http://www.youtube.com.
F. Unit 6
In unit 6, we talk
about call research. So far, we have been going through this course with the
implicit assumption that call works, that teaching language using computers in
using computers in some way makes learning “ better”. Here are some possible
interpretations :
·
learners pick up language knowledge or skills faster or with less effort
(learning efficiency)
·
learners pick up what is targeted, retain language knowledge or skills longer,
and/or learn more of what they need (effectiveness)
·
learners can get materials or experience interactions that would otherwise be
difficult or impossible (access)
·
learners can learn with more or less equal effectiveness across a wider range
of time/places (convenience)
·
learners enjoy the language learning process more or are willing to engage in
it more (motivation)
·
learners require less space, less teacher time, or less experience materials
(institutional efficiency)
Call research trends
research has continued in all areas of call but recently has focused on several
identifiable areas, such as :
·
computer mediated communication; especially, interaction in synchronous chat
settings and email in tandem settings
·
visual, text and sound annotation to promote comprehension and vocabulary
acquisition
·
effectiveness of online collaborative and constructivist activities, including
development of communities.
There are several
avenues available to teachers in the role of researchers of their own classroom
or students. They are :
·
observation. When your students are using software or doing a computer-ased
task in a lab where you can watch them. You can look over their shoulder, check
their interactions, and make brief notes of what you notice.
·
tracking. Some software has built-in tracking features. If you are using a
discussion board, all student posts can be reviewed.
·
student surveys. Ask specific questions about usage-note that it’s best to do
this as soon as possible after a call session sense memories fade rapidly.
·
pre- and post- testing to evaluate outcomes of the use of technology.
·
student journals. Getting students to keep a reflective journal of their
experiences with software.
·
other studies : case study, action research, descriptive qualitative study,
experiment.
G. Unit 7
In unit 7, we talk
about call learner training. Call has given us some amazing possibilities
create a problem. Absent a teacher, students using computers are typically
given more control over their own learning. One way out of this dilemma is to
spend time training learners in dealing appropriately with this new
environment.
There are three
alternatives to call learner training. They are :
·
one solution is to try to build software in such a way that it adapts to the
learner on a number of different levels : language proficiency, computer
proficiency, learning style, topical interest, motivational type and intensity,
and so on.
·
a second alternative is to take the philosophical position that learners have a
right to self discovery and that left alone they will naturally move to the
strategies that work for them and that are consonant with their learning style.
·
a third alternative is to acknowledge that learners would profit from
training but that it’s just too much trouble to train them since it
obviously takes a lot of time away from other aspects of language learning and
there’s no guarantee it will be successful.
Training can be
divided at least into two areas : technical and pedagogical.
·
technical training naturally includes general computer literacy, but of greater
interest here is learning technical skills and knowledge of particular value to
language learning.
Here is one example :
most audio/video players, for instance ( real, quicktime, windows media), often
have a default setting is small. But by dragging the bottom right corner, the
player can be stretched.
Here’s another
example : recent versions of windows media player have a “play speed” control
that allows learners to slow down (or speed up) sound files (accessed through
view> enhancements>play speed settings).
·
pedagogical training that is, how to use the tutorial software or tool
effectively to meet specific learning objectives.
There are five
principles for learner training, they are :
·
experience call yourself. Try a piece of call software (like rosetta
stone) for a language you don’t know, or visit a chatroom for a language you
aren’t fluent in.
·
give learners teacher training. Let them know some of what you know if
they are to become more independent.
·
use a cyclical approach. Teach a bit at a time. Don’t just have a
training session at the beginning and think your job is done.
·
use a collaborative debriefings. Get learners to discuss their
experiences, successes and failures with the call tasks and software in pairs
or small group.
·
teach general exploitation strategies. Show the learners ways to use
software to make it easier if it’s too hard and harder if it’s too easy.
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